Industry Guidelines on Digital Learning

Guidelines

A set of principles and recommendations for developers of EdTech by UNESCO MGIEP.

Description

The High Level Policy Forum at TECH 2018 and the Vizag Declaration on Guidelines for Digital Learning called for the development of draft guidelines, and the need for such guidelines to be flexible and adapted to diverse local contexts and learner needs. The declaration identified the need to ensure a consistent and locally applicable system of features for identifying digital learning applications that would support and assist a range of stakeholders—including developers, designers, students, teachers, parents and administrators—in their efforts to develop or select high-quality, credible, and appropriate gaming and digital learning applications.

Then, these guidelines were created by a group of international experts from the EdTech industry, academia, and civil society. They were launched by Mr. Ramesh Pokhriyal, Hon’ble Union Minister, Ministry of Human Resource Development, Government of India in 2019 at the 40th Session of the UNESCO General Conference in Paris at the Ministerial Roundtable on ‘Media and Information Literacy and Games in the Digital World’. The Roundtable was jointly organized by the Government of Finland and the Government of India, in partnership with UNESCO Headquarters and UNESCO MGIEP.

Files

News and Updates

Funding and Support

Team Members

Publications and Presentations

  • Sharma, R. (2019, November). UNESCO MGIEP Games Bar. 40th Session of the UNESCO General Conference, Paris. https://youtu.be/NGz7574gTsg (50+ participants)
  • Hernandorena, Z., Gupta, A., Sharma, R., Mukund, V., Dubé A, Koivisto, S., & Vatsavayi, V. (2019). Industry Guidelines on Digital Learning: Discussion Draft (p. 52). UNESCO MGIEP. https://bit.ly/3gUbzFn