Game-based Courses

GBC

Designing interactive courses around award-winning video games with educational value.

Description

Games, designed specifically for education purposes and otherwise, on their own, may not be able to achieve key learning objectives. However, if games are supported with courses designed around specific learning objectives, the possibility for learning is limitless. Games-based courses much like traditional courses can be broken down to create moments of reflection, assessments and collaboration, which can meet diverse learning objectives. Thse courses were created with UNESCO MGIEP's team of experts around some of the most popular commerical games.

These courses are delivered through UNESCO MGIEP's learning platform - framerspace.com. We also conducted a study with students from India and the UAE (n = 201) to study the effects of one of the courses on participants' knowledge of migration and social-emotional competencies. Increased effects of intervention were obtained for both knowledge and social emotional learning in both UAE and India.

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