DiverCity: Game Concept
A city-building game designed for the United Nations Digital Games for Peace challenge.
Description
DiverCity is an edutainment multiplayer digital game that allows players to engage in an experiential learning journey, exploring their own emotions and perceptions while interacting with a cross-cultural in-game community. The players get the opportunity to explore their own perspectives, ideas and biases as well as the similarities and differences they might have as compared to those players with a very limited disclosed identity. Through this digital playground, the players then develop their own world narratives based on the intercultural and inter-religious understanding they receive through in-game interactions, and develop their own city full of diversity that fosters respect for various identities and differences in opinion and belief.
The Games for Peace Challenge
This game was designed as part of the Games For Peace Challenge, a partnership between UNAOC, UNESCO, the Mahatma Gandhi Institute of Education for Peace and Sustainable Development (MGIEP), the UN Office of Counter-Terrorism and its Counter-Terrorism Centre (UNOCT/UNCCT), and Rubika. It was an initiative that aimed to support young people in co-designing and co-creating games that can be used as pedagogical tools for transferring, enhancing, and developing skills and competencies for intercultural dialogue and social and emotional learning to prevent violent extremism.
Updates
Files
Funding and Support
Team Members
- Robin Sharma — Gamechanger
- Siddhi Gupta — Gamechanger and Lead Illustrator
- Oshan Gunathilake — Gamechanger
- Abobakar Sediq Miakhel — Gamechanger
- Sushmita Krishnan — Gamechanger