Dimension Destination: A Digital Game for Geometry.
A 3D, exploratory game for coordinate geometry and the Sustainable Development Goals (SDGs).
Description
Dimension Destination was my first project on game-based learning. I created it as part of my master's in Mathematics Education. It is a single player, third-person, designed in 3D environment, computer game. It is aimed at students of secondary grades, was built through Unity and focuses on developing mathematical skills while fostering ideas of United Nation’s Sustainable Development Goals (SDGs). The specific learning objective behind the game is to reinforce coordinate geometry skills among students, inculcate a sense of spatial awareness and geometric intuition in the player through a context and scenario of sustainable lifestyle and judicious decision making for the health of the planet. This game opens new domains for further investigation into effective integration of digital games into the curriculum and embedding concepts of peace and sustainable development into games and other digital learning tools. Unfortunately, this game was lost due to a hard-disk failure.
Support
Team Members
- Robin Sharma — Project Lead, University of Delhi and Jamia Millia Islamia
- Saif Ali — Professor, Jamia Millia Islamia
- Tarun Aggarwal — University of Delhi and Jamia Millia Islamia
- Afra Khan — Jamia Millia Islamia
Publications and Presentations
- Sharma, R., & Ali, S. (2019). Mathematics and Sustainable Development Goals: An example of digital games-based learning. 10th International Mathematics Education and Society Conference (MES), University of Hyderabad, Hyderabad, India. http://dx.doi.org/10.13140/RG.2.2.19490.24007
- Sharma, R. (2019). Dimension Destination: A digital game for secondary school mathematics and the Sustainable Development Goals. Proceedings of the Inaugural Conference of the Mathematics Teachers’ Association - India, 32–36. https://www.mtai.org.in/wp-content/uploads/2018/12/Binder1.pdf
- Sharma, R. (2018). Digital games for mathematics: Spatial learning. In V. K. Kanvaria (Ed.), ICT for education: A few concepts and researches (pp. 183–190). New Delhi Publishers. https://www.researchgate.net/publication/324675474_ICT_for_Education_A_few_Concepts_and_Researches
- Sharma, R., & Ali, S. (2018). Embedding concepts of sustainability in secondary school mathematics through games-based learning. In M. Ciussi (Ed.), Proceedings of the 12th European Conference on Games Based Learning (pp. 583–589). Academic Conferences and Publishing International Limited. https://www.proquest.com/docview/2131784719
- Sharma, R. (2018). Digital Games for Mathematics Education: An Example for Spatial Awareness. International Conference on ICT for education. CIE, University of Delhi, Delhi, India.
- Ali, S., Sharma, R., Panwar, K., & Chamoli, S. (2017). Play and purpose in serious game design with examples. UNESCO MGIEP Transforming Education Conference for Humanity (TECH). Visakhapatnam, India. https://www.researchgate.net/publication/384473130_Play_and_Purpose_in_Serious_Game_Design_with_Examples
- Sharma, R. (2017). Digital games for Mathematics Education: An example for spatial awareness. National Conference on Mathematics Education, Regional Institute of Education, National Council of Educational Research and Training, Shillong, India.